Sunday, September 23, 2012

Mass Effect 3 : EA Games

Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360, and PlayStation 3. Officially announced on December 11, 2010, the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard. A Wii U version was announced during Nintendo's conference at E3 2012. 

The Wii U port is being developed by an Australian company called Straight Right, and will be released as a Wii U launch game in all regions under the title Mass Effect 3: Special Edition. Combat system in Mass Effect 3 has been changed and refined. In particular, the cover system has been improved. There are more options for moving around the battlefield and scoring instant melee kills. More conventional grenades are available and an improved artificial intelligence is introduced. A four player multiplayer co-op mode is also available. Gameplay in Mass Effect 3 is influenced by decisions made in Mass Effect and Mass Effect 2, for players who have completed those games. 


Certain aspects of gameplay in Mass Effect 3 are impacted by choices made in previous games. When starting a new game, players with saved files from Mass Effect and Mass Effect 2 are given the option of importing them into Mass Effect 3 to reflect these choices. If a saved file is imported, over 1,000 variables are pulled to help shape how the final chapter is experienced. If there are no saved files available, there is no origin-story comic for new players to help them make quick decisions like there was in Mass Effect 2. Imported characters' appearance and class are changeable, with more features and hair-styles included in the character creator than in Mass Effect 2. 

Commander Shepard always starts the game with some powers. Upon finishing the game, a New Game+ option allows players to continue playing after the main story ends, starting again with their finished Shepard to collect items they missed the first time around. The game has 82 minutes of cut-scenes. Mass Effect 3 has three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode. In Action Mode, conversations have automatic replies and a normal combat difficulty. In Story Mode, conversations have manual replies and a minimal combat difficulty. In RPG Mode, which is reflective of the typical Mass Effect experience, conversations have manual replies and a normal combat difficulty. Overall, the RPG elements in the game have been improved over those in Mass Effect 2, with a more detailed leveling up system and increased weapon customization. 

To level up characters, players have skills that start along a single path but eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players can also customize their weapons with different scopes, mods, barrels, and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller. The number of characters available as permanent squad mates in Mass Effect 3 is smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards. If players achieved a love interest in both Mass Effect and Mass Effect 2, then both vie for Shepard's attention in Mass Effect 3. This "love triangle" is resolved by the end of the game. 

Throughout Mass Effect 3, players must increase their Effective Military Strength (EMS) to prepare for the game's final mission. EMS is calculated by multiplying Total Military Strength (TMS) with Readiness Rating. TMS is a measure of War Assets, which includes accomplishments from Mass Effect 1 and Mass Effect 2 as well as items acquired in Mass Effect 3. These items can be acquired in various ways, including casual conversations and planet scanning. Planet scanning has been greatly simplified from Mass Effect 2 and no longer includes the scanning of every planet individually. Other mini-games from Mass Effect 2, including bypassing and hacking, have been eliminated 


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