Thursday, September 6, 2012

Electronics Arts: Crysis

Crysis is a first-person shooter video game developed by Crytek (Frankfurt, Germany), published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game of a trilogy. A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements). The game is based in a future where a massive ancient space alien-constructed structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines. 

The single-player campaign has the player assume the role of US Army Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Suit" which was inspired by a real-life military concept. In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.


As with Crytek's previous game Far Cry, Crysis is a first-person shooter game with many ways to meet objectives. The player controls a US Army Delta Force operator codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military "Nanosuit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. 

One of four modes can be selected: Armour deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise. The suit's integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. 

A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display. The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements. If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative. 


GameSpot awarded Crysis "Best Shooter" in its "Best of 2007" awards, saying that "It was this open-ended, emergent gameplay--the ability to let us tackle our challenges in whatever way we wished." They also awarded it with "Best Graphics: Technical" and "Best PC Game" stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly--and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches." PC Gamer awarded Crysis its "Game of the Year" and "Action Game of the Year" in its March 2008, "Games of the Year Awards" issue. 

PC Gamer also remarked that "Crysis has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, Crysis is mesmerizing." Gamereactor gave Crysis a perfect ten, and awarded it with its "Best Action Game of 2007", saying that "the action genre is forever changed." IGN awarded Crysis its "Editor's Choice Award", saying that "the Halo 2-type ending... wasn't enough to deter me from heartily recommending action fans pick this one up."


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